Digital Environments: Design & Consequence

Wrapping up a great visit to San Jose, Costa Rica for the World History Association Conference. I delivered a paper, ‘Digital Environments: Design and Consequence”, and was joined by panelists Trevor Getz and Olivia Guntarik.

During my talk I picked and pulled (responsibly, I hope) from Humanities Computing, Digital Humanities, and Library and Information Science to suggest a framework that can guide development of public facing digital history projects.

Some interesting questions coming from the audience:

  • Where does a disciplinary conception of evidence fit into a History project that seeks to engage non disciplinary conceptions of evidence?
  • How can digital history projects be utilized fruitfully in the classroom?
  • Are some histories meant to be forgotten, despite what professional historical practice might desire?

Slides:

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